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Perspective Projection and Coordinates in 3D Graphics

Volume 4, Issue 2
Spring 1994
Cameron Smith and Nancy Blachman
 

This is the first of two tutorials on perspective and lighting in 3D graphics. It explains Mathematica's model of perspective projection and coordinate systems for simulated illumination. This material is taken from the forthcoming book The Mathematica Graphics Guidebook, by Cameron Smith and Nancy Blachman, published by Addison-Wesley (ISBN 0-201-53280-8).

     
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