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Lighting and Shading in 3D Graphics

Volume 4, Issue 3
Summer 1994
Cameron Smith and Nancy Blachman

This is the second of two tutorials on perspective and lighting in 3D graphics. It explains how to control simulated illumination, reflection, and surface shading. This material is taken from the book The Mathematica Graphics Guidebook (Addison-Wesley, forthcoming) by Cameron Smith and Nancy Blachman.

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