## IntroductionWhenever we view the projection of a three-dimensional object on a two-dimensional surface, ambiguities arise. An artist can skillfully combine these ambiguities with our preconceptions about an image to create fascinating optical illusions.
The
The basic concept of the illusion can be demonstrated by three shoebox-shaped objects. The boxes are drawn using a ) and scaled to the proper proportions by the function `Graphics`Polyhedra`` `AffineShape` (from ).
`Graphics`Shapes``
Here is a plot of the boxes at three viewpoints.
In the first plot of Figure 1, the three boxes are clearly separated. The second plot is of the same boxes, viewed from a different angle and relatively close to the objects. The perspective calculation built into the plotting routines makes the boxes appear misaligned. In the third plot, the viewing distance from the object approximates infinity so the perspective calculations are suppressed. Again, only the viewpoint has been changed, but now the boxes look like they form a continuous path. Geometry and viewpoint have combined to create a visual ambiguity. Similarly, the various parts of the animation are not actually connected. They only appear connected from a certain viewpoint. Converted by Mathematica
September 24, 1999
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