The Mathematica Journal
Volume 9, Issue 2

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Resolving Conflicts with Mathematica: Algorithms for Two-Person Games

Morton John Canty, 2003, Academic Press, 327 pp., hardcover

Resolving Conflicts with Mathematica: Algorithms for Two-Person Games

This revised edition of a popular German textbook provides an accessible introduction to game theory and can be used as a study guide for university students or as a tool for practitioners in game-theoretical modeling. The application of algorithmic game theory to resolve realistic conflict situations is emphasized, and Mathematica is used to obtain both numerical and analytical solutions to game-theoretical models. The accompanying CD-ROM includes notebooks, programs, and exercises with their solutions for each chapter, and topics covered in the text include extensive and normal form games, degeneracy, and equilibrium selection theory.

Chapters
Non-Cooperative Games | Linear Complementarity | Zero-Sum Games | Degenerate Games | Inspection Games | Evolutionary Games | Games in Extensive Form

This book is available in the Wolfram Research bookstore.


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